![]() ![]() It can take time doing things this way I know, but it works. Image one is for your first OBJ file, then image two is the settings you want for all other parts (OBJ files) to be added to the scene. When importing OBJ's you can keep the parts if you tell KS to do so. I have not seen the version of KeyShot used in the ZB Bridge, but these pictures should help you. I tried it but it was taking minutes per piece and even then I think it was not placing them correctly. I also tried importing all my separately exported. obj but then that's all one piece in keyshot. Quote -I can import a character that I merged all together in zbrush and exported as a. If you are importing it with Center and Snap to Ground then the part will be centred to KeyShots point of origin #KEYSHOT FOR ZBRUSH OBJ FULL#So I'm trying a new scene, this time without using zbrush bridge, but there seems to be no way of importing a full model with subtools? Quote -I've exported all pieces as objs, placing a lantern into my already made scene still places it incorrectly. We appreciate your input and you being part of the Fusion community.Technical discussions > General discussion I would recommend reaching out on the Keyshot forums as well for further detail. I hope this helps answer at least some of your questions. This would probably be another question for Luxion - same as above.The Keyshot plugin was developed with Luxion - they may be able to answer some of your questions in more detail than I can on their mesh conversion process. #KEYSHOT FOR ZBRUSH OBJ UPDATE#The OBJ export options are very limited at this time and I hope to see the option to "convert to quad mesh" included in a future update to Fusion - this may help improve the quality of meshes exported from Fusion. I'm not sure exactly how the Keyshot plugin generates meshes, but its possible that they are doing some sort of re-mesh or converting to quads when generating OBJs.STEP should not require any tessellation, which usually seems to give cleaner results with less faceting (a good example of this is shown in post #14 in the thread linked above). ![]() When I brought this thread up to the team, some of them were surprised to hear that you were receiving better results from the STL than STEP format. I reached out to some of the folks who have worked with Keyshot more extensively and they mentioned that the translation is an STL transfer with some attention to RGB color and pre-linking of materials, which may help to improve results. The Keyshot plugin does export a mesh, so there will be some tessellation.To try to answer your specific questions: Hi for posting! While I can't provide too much detail on the back end operations between Fusion and Keyshot (I'm not a developer ), I may be able to give some insight here.įirst off, I'm glad to hear the Keyshot plugin is working well for you! We've seen reports of almost the opposite behavior you have described on this thread, so I am glad to hear you are getting good results. How can the data transfer logic used in the Keyshot plugin be extended to other modeling applications, especially Autodesk applications, e.g.does it contain proprietary mesh conversion algos that Autodesk does not support? Is this plugin developed in collaboration with Luxion, e.g.Why is the mesh conversion method used in the Keyshot plugin so superior to the.Why is there virtually no quality loss when sending a model directly to Keyshot, but sometimes quality loss when exporting to a native file format?.When I send a model to Keyshot, the transfer is nearly instantaneous and the form is completely unaffected - better than highest precision STL export and *much* faster. obj), but far and away the cleanest transfer of data is between Fusion 360 and Keyshot. I have tried exporting bodies / surfaces from Fusion 360 in just about every possible manner, with varying degrees of success and importing into 3ds Max, Zbrush, etc. Different file formats produce different levels of quality (e.g. ![]()
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